Gwen is a music composer and sound artist based in Sydney.
Gwen's practice is based on the amplification of electromagnetic energies through custom-built creative technologies (sensors, receivers, physical computing and software), to re-conceive online communication pathways through the sonification data.
Gwen's work explores themes of human connection and disconnection (technically, culturally and ideologically) and questions the role of sound in a world that moves ever-increasingly towards the hybridisation of Man and Machine,and investigating the overall affect of everyday technologies on the contemporary human experience.
Gwen's work includes interactive art, digital musical instrument design, electromagnetic signal device recorder design, generative music and audio reactive visuals, site-specific sound walks, and sound design and original music composition for film and interactive games.
A balanced sound designer with a background in traditional western art music composition and theory, Gwen has experience in a wide range of audio production and post-production including:
Sound Effects Design
Sound Editor/Mixer for multimedia projects, music projects and film
Live Mixer/Sound Designer for Interactive artworks
Gwen's technical skills include:
Digital Signal Processing and Data Sonification: Max/MSP and Jitter
Generative Visual Design: Algorithmic and audio reactive visuals to accompany a wide range of audio projects
Proficient in Pro Tools, Logic, Max/MSP, Jitter and experience with Final Cut Pro, Hype and Musical Instrument Design.